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Evolution of a Brand - Professional Squash Association

Published by: SquashZAG on 11th Mar 2010 | View all blogs by SquashZAG

You can not fault the management of the PSA (Professional Squash Association) for "trying to do too much in-house" or being afraid to look outside the organization for ideas and specialized skills.

In fact CEO Alex Gough and COO Lee Beechill should be commended for drawing extensively upon the expertise of outside consultants and firms (albeit primarily UK based companies).  

With the apparent support of Chairman Ziad Al-Turki and the Board of Directors the PSA has engaged Greenspace (video, pictures), Perform Group, Total Sports Asia, Sunset + Vine, MOOV and KHP Consulting.

Greenspace

What hasn't received the attention is the appointment of Whitestone

The firm had the important task of creating:
 -  three new identities simultaneously for the PSA (association, Super Series tournament and SquashTV.com)
 - a print advertising campaign as well as stationery
 - media brackdrops, broadcast idents and animations

Whitestone

Check out the Whitestone website.  It provides some very interesting graphics as well as insights and background on their process related to:
    Corporate ID
    PSA Squash TV
    PSA Super Series

PSA Squash TV

PSA logo New PSA logoWhile beauty is certainly in the eye of the beholder, I think Whitestone/PSA largely got it right. 

In my inexperienced opinion the muted blue of the corporate brand lacks the visual strength, however the three logos when considered as a group provide a cohesive look and significant improvement over past graphics.

Job well done.

Old PSA logo        PSAlive logo

Comments

2 Comments

  • Squash Head
    by Squash Head 4 months ago
    The player silhouette is sooooooooooooo tired and uninspired. If they had to go in this direction, couldn't they have designed a more interesting and dynamic player pose? Ditto the weakness of the baby blue logo.

    Is it me or do the logos look hazy too? Like the font though and colors of Super Series logo.
  • The Full Effect
    by The Full Effect 4 months ago
    The first step in the direction of any brand development programme is the creation of a Brand Model. From that you develop a brief for designers to create your logomark and wordmark. I've not seen either the Brand Model or the brief in the PSA case, so I couldn't possibly decide whether the solution is right or not. However, there are three criteria that any logo has to satisfy.

    1. It must be distinctive, stand out, have impact.
    2. It must reflect the organisation's brand character as defined in their Brand Model
    3. It should indicate the nature of the business or the sector in which the organisation operates.

    On the basis of the little that we know about the PSA brand and the brief, it seems that the designs created by Whitestone, who I was aware were working on this, tick these boxes and, while, no doubt, there are solutions that could have sqeezed a little extra mileage from the brief, this stuff works well enough. The thing is that all of this, the advertising, the graphics etc. are just the starting point. Every organisation in trouble goes here and that's right, they should do, but it isn't the solution, its just one tool used to support the promise. What really counts is delivering that promise and its here that MOST organisations fail.

    The first indications of whether the PSA even understand what's required will come with the first advertising developed using this Corporate Identity. The best people in the world at this are organisations like Philips and Tesco who have a clear formula that every communication has to adhere to and judgement criteria to ensure that they do. The general rules are that the text of an ad. should reflect the idiom of the brand, the headline should pick up on one of the pillars of the strap line, which in turn should encapsulate the brand promise and the body copy should support the headline, linking it to the strap line. A similar set of rules can be applied to any communication, action, roduct, event or whatever. I run an entire workshop on this subject and its far too complex to go into here, but I'm happy to discuss it with anybody who is interested. Meanwhile, having explained the process I have to say that even then we are still just leaving the starting blocks. There's a lot more to do just to get in the race and to win it ...

    My feeling is that the graphic development has taken too long already and life is like squash in that it divides people into two groups - the quick and the losers! I'll be interested to see what happens next and as always happy to lend a hand.
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